During the course of progress players will make from Low rank, High rank, and then to G rank, once they obtain the skill very convenient for them to use, I see cases where players are hesitant to change their armor sets even though they may not have enough defense. “Skill” is a very important element for players in action games. KF: This time, I’ve set the 2-in-1 skills stronger than single-effect skills intentionally.
Do you think you’re going to have to slow down with the 2-in-1 skills in future games to avoid this problem, or do you foresee a different solution? We’re seeing people craft entire armour sets based around the 2-in-1 skills and it feels like a lot of the other skills in the game are being ignored as a result. Some of these skills almost seem a little too powerful and make the single-effect skills seem inferior in comparison. Monster Hunter 4 Ultimate has a lot more 2-in-1 skills like Edgemaster, Edge Lore, and so on. However, we wanted to help western users play Monster Hunter at the very beginning so we’ve included some consumables such as potions to the initial item box, and your own Item Sets also already have several items which are easier to use at an earlier stage. KF: Essentially, the Western sku ( MH4U) is the same as the Japanese sku ( MH4G) in terms of difficulty or tuning for weapons. What other changes have you made from 4G in Japan, in terms of game mechanics? Has there been any altering of difficulty or tuning to weapons in the West that’s different from the Japanese release? We were able to come up with such interesting ideas thanks to Mr. His weapon design had a face motif and was coquettish so we’ve enhanced the SFX with a mysterious voice sound. His armor’s base color was black so we’ve added kind of a metal texture to create a gleaming black which enhances its dark nuance. I was very thankful for his contribution as his design is very unique and distinguished from Monster Hunter’s designs, in a good way. However he kindly delivered this demonic and stylish design in time for our development schedule. Nomura is one of the busiest people in this industry. At that time, the development was so close to the end that we were sort of giving up implementing his design in the game as everyone knows that Mr. KF: I had been informed of this Square Enix collaboration toward the end of the development. Nomura is a creator that I really respect and I’d heard that he also had been playing the Monster Hunter series, so I was very much looking forward to this collaboration myself as well. Hashimoto from Square Enix, we talked up a storm and it resulted in a collaboration with Mr. Ryozo Tsujimoto, executive producer: When I had dinner with Mr. How did that happen, and did you ask him to base the design off anything in particular? Tell us a little more about the Nomura armour and its origins. Tetsuya Nomura designed an armour set for this game. Based on the changes and additions that we have made, we also did adjust drop rate for items. However every time we develop a new title, we usually implement various changes and additions to the previous title’s game mechanics such as reward systems and armors (Charm, Relic, etc.) such as for MH4U in comparison to ones from MH3U. Kaname Fujioka, executive director: We did not make any adjustments related to item drops such as drop rates from MH4G (Japanese sku) to MH4U (Western sku). Can you confirm if this is true, and what sort of changes you’ve made? Rare drops seem a little less frustrating to acquire than in Monster Hunter 3 Ultimate, and in a good way. Read on for their answers.Ī lot of people-including some in my hunting party-feel like the drop rates for items in 4U are more generous than the Japanese release and previous games as well. They talk about drop rates, how the Tetsuya Nomura collaboration came about, the least used weapons, and more.
#Monster hunter 4 ultimate best armor series#
It’s been a little over two months since Monster Hunter 4 Ultimate’s release in the West, and Siliconera got in touch with series director Kaname Fujioka and producer Ryozo Tsujimoto to ask a few questions about the nitty-gritty of the game.